It isn’t user-friendly or intuitive and can become frustrating for someone not willing to learn its quirks. Oculus’ Gear VR is a good example of an interface that seems easy but has a rather significant learning curve. The biggest obstacle to mobile VR is the software interface that runs it. I would like to see better venting in a future version as it can get a little warm while wearing it. Fogging of the lenses of the headset is a bit of an issue at times, especially if using outdoors on a humid day. Tapping on the side of the headset becomes tedious after awhile and purchased am Android-compatible game controller first chance I got. ![]() The second is that it does not come with a controller. This happens infrequently and usually is caused by heavy use, so it has not been much a concern and more of the occasional annoyance. The first is that if Galaxy S7 overheats you may have to temporarily stop using it to let it cool down. I am honestly surprised it held up so well for as much use (and abuse) it was put through. Countless times it was stuffed into a suitcase or backpack and has never given me any issues.Īfter 9 months of use my original Gear VR headset is still performing as well as it did on day one even after dozens of friends, coworkers, and bystanders have tried it. It felt solidwhich could not be said for any version of Google Cardboard. The headset fit perfectly and the controls were easy to use, once you knew how to use them (more on that later). But it was the first time that I was going to be able to spend an exteneded amount of time experiencing it at my own pace. This wouldn’t be my first time with Gear VR or mobile VR. After going through the usual new smartphone setup process I was ready to try mobile VR. On the first day of SXSW, I purchased the Samsung S7 and a Gear VR headset. Here are a few of my observations after using Samsung’s Gear VR system this year. ![]() I spent most of 2016 using the Galaxy S7 with Gear VR and the Gear 360 camera and using them to explore as much of the content and software available to see what mobile VR was capable of and where it fell short. It wasn’t until March of 2016 with the launch of Samsung’s Galaxy S7 series that would bring virtual reality to the masses, and with it, better content and experiences. It was Samsung, partnering with Facebook’s Oculus, who launched a better version of mobile virtual reality with Samsung’s Gear VR in the fall of 2015 to great reviews but not much consumer excitement. For the last couple years, Google Cardboard has been the only bet in town. 2016 has been a big one for mobile VR but it didn’t start out promising but the Samsung’s Gear VR suprised everyone.
0 Comments
Leave a Reply. |